
Moving lives online, creating conversations across geography, connecting with consumers - how is social media defining the current entertainment landscape? As people not only put more content online, but conduct more of their daily lives in networked spaces and via social networking sites, how are social media influencing how we think of audiences?
Video-sharing platforms have changed how we think of production and distribution, and Facebook gifts point to the value of virtual properties, how are these sites enabling other processes of production or distribution practices. Spaces where commercial and community purposes intertwine, what are the implications for privacy, content management, and identity construction of social media? How have they impacted notions of civic engagement?
Last October, I was invited to speak at MIT’s Futures of Entertainment 3, an interdisciplinary thought leader event that brought together the academic and business worlds for two days of communication on the effects of the digital age on things like communication, business, news, and entertainment. The following is the video from my session on Social Media.
Thanks to Joshua Green for inviting me to speak at the conference. It was one of the highlights of 2008.
Joe Marchese is co-founder and President of SocialVibe, a service that effectively brings brands into social media by empowering people to interact with the brands and social causes of their choice. Series A funded by Redpoint Ventures, SocialVibe connects brands and people in social media, recognizing that individuals hold the key to attention and influence in social media. SocialVibe’s goal is empower its member community to team with brands to make a difference for the causes they care about; the service allows people to utilize their influence to enhance their social media experience and provides a way for brands to reward the people that support them with brand specific perks. Most importantly, SocialVibe empowers people to use their influence in social media to raise money for the causes they care about, by allowing people to direct the money they earn from the brands they support to the charitable cause of their choice.
Prior to SocialVibe, Marchese built and lead the online media strategy division at a boutique management consulting firm. Marchese developed and guided the group to provide Fortune 1000 clientele research and online strategy development focused on digital media. Before consulting, Marchese began his career as a business analyst for Monster Worldwide, the parent company of Monster.com. He is a well known thought leader in the social media and advertising industry, writing weekly for MediaPost publications. Joe has also keynoted various digital advertising and media summits including, OMMA, iMedia, Digital Hollywood, as well as having contributed to a number of national publications as an expert on new media, such as BusinessWeek, NY Post, Boston Globe.
Amber Case is a Cyborg Anthropologist and Social Media Consultant living in Portland, Oregon. She received her degree in Sociology/Anthropology from Lewis & Clark College this May with a thesis on “The Cell Phone and Its Technosocial sites of Engagement”. She uses her anthropological training to provide strategic intelligence to businesses and individuals. She is an active blogger on oakhazelnut.com and is currently researching how the psychology of space in the digital world affects relationships, business systems, and value creation online.
What Sabrina Caluori, a storyteller who has found a home in digital entertainment strategy, loves about the web is that it’s a logical extension to on-air plot development in an environment that encourages conversation. After two years as an Account Executive at a Los Angeles creative agency that specialized in the motion picture industry, she moved back to NYC and joined interactive agency, Deep Focus as the third employee. As Account Director she led digital marketing strategy for clients such as HBO, Picturehouse, Miramax and Court TV. Shepherding effective ideation sessions across multiple disciplines (media, creative and publicity) to a unified strategy led to award-winning work and happy clients.
In 2007, Sabrina joined HBO as part of the leadership team managing the enterprise-wide redesign of HBO.com. As Director of Marketing and Promotions she oversees consumer engagement including community and social media, sponsorship and research. In the spirit of giving back, Sabrina acts as a Pro Bono Account Director for the Taproot Foundation. Currently, she is overseeing the redesign of The Hetrick-Martin Institute’s website www.hmi.org. If community is about the intersection and exchange of human experience, then Sabrina believes that technology will continue to redefine the delivery and the shape of those exchanges, but never the substance.
Kyle Ford is the Director of Product Marketing at Ning, a service that lets anyone create their own social network in seconds. He has been with the company for nearly three years.
Prior to Ning, Ford was an Associate Product Manager at Yahoo! Movies and TV, and a Writer/Producer for new media at FOX Broadcasting Company, working on shows such as The X-Files, Firefly and Undeclared. He’s currently based in Los Angeles and blogs at houseofkyle.com.
Rhonda K. Lowry is Vice President, Social Media Technologies within the Office of the CTO for Turner Broadcasting System, Inc. (”TBS”) and has been with TBS for eight years. In this role, Rhonda provides thought leadership and strategic guidance toward emerging social media technologies and trends across the spectrum of social networking, blogging, online communities and virtual worlds, gaming, social collaboration and computing, and personal media. Ms. Lowry is based in Atlanta and reports to Scott Teissler, Chief Technology Officer. Prior to her current role, Ms. Lowry was Vice President within the New Products Group and led the development of key digital business initiatives including the development of Turner’s advertising widget. She led efforts in the adoption of virtual worlds including the CNN iReport presence in the virtual world of Second Life and is the company’s primary contact for emerging social spaces and virtual worlds. Rhonda began her career at Turner in the Digital Media Technologies department where she led technical program management and development teams for major programs across a wide portfolio including: CNN digital news production and archive systems, digital offerings including CNN Pipeline and GameTap, as well as numerous web systems and publishing services for the CNN, NASCAR, Turner Entertainment, and Sports Illustrated web properties.
Ms. Lowry has over 15 years of complex systems development experience and held a number of program management and technical leadership roles within the aerospace industry at NASA, Rockwell International, and Lockheed Martin. She began her career at NASA where she was a software developer and systems integrator for a multi planetary detection system that eventually became part of the Kepler Mission. Ms. Lowry was Chief Engineer and Department Manager at Rockwell where she was twice awarded the President’s Award for professional achievement, and she spearheaded a revolutionary modeling and simulation program for Lockheed on the F-22 program for which she was awarded Lockheed’s highest award for leadership, the NOVA Award. Ms. Lowry earned a Bachelor’s degree with honors in Physics from the University of California at Santa Cruz, and a Master’s degree in Physics from Washington University in St Louis. She has a certification in Systems Engineering from UCLA and is a member of ACM, INCOSE, WICT, and is a Betsy Magness Leadership Institute Fellow. Lowry was the recipient of WICT Atlanta’s 2006 Catalyst Award for Woman in Technology and was listed on Cable World’s Top 50 Women in Cable in 2006.
Alice Marwick is a PhD candidate in the Media, Culture, and Communication department at New York University. Her dissertation examines how social media technologies affect social status and social hierarchies. Most discussions of power and cyberspace focus on either the positive transformative potential of the internet, or how structural oppression (race, gender, class, sexuality) is maintained through technology. Instead, her research looks at one form of power-social status-and how it is transformed by mediated “lifestreaming” technologies, like Twitter, FriendFeed, and Facebook, when used by a specific community. Alice is a frequent presenter on internet celebrity and social media and recently gave the keynote at “ROFLCON”. Her work has appeared in First Monday, the LA Times, Wired, Business Week and on BBC radio. Alice holds an MA in Communication from the University of Washington and a BA in Women’s Studies and Political Science from Wellesley College. She grew up in suburban New York, spent eight years in Seattle, and now mostly resides in Manhattan. Alice currently lives in San Francisco, where she is conducting ethnographic research on status structures in Web 2.0 startups, consulting on user practice for technology companies, and enjoying karaoke, thrift stores, and feminist blogs.
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Amber Case is a Cyborg Anthropologist who studies new media and the relationship between humans and computers. She enjoys data visualization, search engine optimization (ask), and how marketing works in the online ecosystem.
You can follow her on Twitter @caseorganic, or drop her an E-mail at caseorganic[at]gmai[dot]com. She’s spoken at various conferences including MIT’s Futures of Entertainment 3, Inverge: The Interactive Convergence Conferece, Ignite Portland, and Ignite Boulder.
There’s a set of a new sign language for controlling movement from a distance. Very intuitive and simple to learn. Especially with the rewards of being able to move things across the room without touching them.
The rest of this post is over at the CyborgCamp.com Blog, as it relates directly to the event.
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Amber Case is a Cyborg Anthropologist who also posts over at the Makerlab Blog, which is something you might enjoy reading if you enjoyed reading the post above. It’s about more experimental tech and activities related to pushing the limits of art and technology. If not, you can always follow her on Twitter @caseorganic.

I just got back from MIT, where I spoke at a conference called the Futures of Entertainment 3. It was put on by MIT’s Comparative Media Studies and the Convergence Culture Consortium. A great big shout-out to Joshua Green for organizing and inviting me to the conference. He rocks at putting together an excellent show for the brain.
The people are interesting (especially those at the Media Lab) and everyone at MIT is up to something. It was nice to meet MIT and non-MIT students as they converged on this event. Alex McDowell was probably my favorite person there. He and I joked about all sorts of things, and I showed him a bit about using Twitter. Cool things about Alex: he’s coordinating a robotic opera, he has worked on Minority Report (the tech vision for it), and Fight Club, and is currently working on the adaptation of Watchman for the screen.

On par with Alex was Henry Jenkins, who told me a lot about speaking in front of people (including using PowerPoint slides as memory palaces for storing ideas (so that one doesn’t need to use scripts). I also asked him about his Twitter account and how he manages all of it. He said that he doesn’t, and when I asked him why, he told me that his Twitter account was a fan one. I was floored. Jenkins said that he doesn’t even know how to tweet, but that he loved using search.twitter.com to look up what was being said about him online. Much amusement.
Later on, I met Kevin Slavin of Area Code. He does a lot of integrated real life games and is fantastically interesting. On the last night of the conference, he talked to me about some architects who are making fake hermit shells from recycled plastic because hermit crabs are running out of homes due to greedy beachcombers seeking serendipitous seaside souvenirs.
A lot happened. A ton was learned. I wrote a bunch about it for the Discovery Channel’s Nerdabout Blog, all of which I’m linking too here. Since the posts look better in their natural environment, I’ll provide a brief summary here before directing you over there for more detailed reviews.
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Henry Jenkins of MIT’s Convergence Culture Consortium begin with a slide that said, “If it doesn’t spread — it’s dead!” and then a picture of a Dr. Seuss-like creature with the words: “Amazed I was, it made such sense. And it was at so little expense! No press release, no ad campaign. Those days are gone, the rules have changed!” And thus began MIT’s Futures of Entertainment 3.

What is the magical black box that all data will flow through? We see various images of what media might flow through. There’s the iPhone, the computer — the Mp3 Player.
“We are selectively choosing what media to pass on. There is a rational way in which we pass media along.”
I’m talking about Convergence as a cultural rather than a technological process .We now live in world where every story, image, sound, idea band, and relationship which will play itself out across all possible media platforms. We have to understand the social context in which media is shared, because, “convergence is in our social interactions with each other — not necessarily in technological devices”.
Read the rest of the event review at Nerdabout.
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Notes from the panel on Consumption, Value and Worth at MIT’s Futures of Entertainment 3.
Where does value come from in the evolving media landscape?
Comsumption, Value, Worth Panel (#FOE3)
Anne White (VP Programming & Creative, PRN by Thompson): “We had a discussion of Web 2.0 in the context of retail media — but found it difficult to define. So we looked back at Web 1.0 first. We thought of a sign that told people about deals — and then decided that Web 2.0 was about creating a two way street — about contribution to media and an interaction with media”.
Anita Elberse (Assistant Professor of Business Administration in the Marketing Unit at Harvard Business School): “When we look at the very first ads on TV, they looked very much like print ads. Maybe 2.0 is our path is the same”. We’re still making things that look like TV on the Internet - not yet fully understanding the capabilities of the networked world.
Rishi Dean (VP Product Strategy, Visible Measures): “It’s about moving from a broadcast media into a more participatory media. But it’s less about defining Web 2.0 but harnessing those dynamics — and how to leverage those dynamics. The whole concept of losing control is where Web 1.0 is afraid of”.
So 2.0 is taking advantage of fluidity and using it to get a message out.
Renee Richardson (Harvard Business School): “There is that fear of loss of control — but this is not a bad thing”.
Rishi is developing a way to understand how to measure visitor dynamics and the effects of social media. It is a way of understanding audiences (the company is called Visible Measures).
( more >>).
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Kim Moses (Executive Producer, Ghost Whisperer), Vu Nguyen (VP of Business Development, Crunchyroll.com), Gail De Kosnik (UC Berkeley, Strategies for a Digital Age), Kevin Slavin (Area Code), and Joshua Green (Moderator: MIT Convergence Culture Consortium).
Audiences today are not merely audiences — they are creators. And they think of themselves as such. How can audiences can be thought as participants — or fellow workers - in industry? Who is the audience for contemporary media? ( more >>).
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I’ll be posting more notes in the future. However, I’m still trying to rest up before Thanksgiving and the preparation for CyborgCamp, which is December 6th, 2008 at CubeSpace. More about these topics will invariably be discussed there. See you soon!
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Amber Case is a Cyborg Anthropologist and Consultant from Portland, Oregon. You can follow her on Twitter @caseorganic.
I wanted to write about this before, but I had to wait until everything was secured and verified.In September, Steve Gehlen invited me to speak about Cyborg Anthropology at Inverge: The Interactive Convergence Conference on September 5th of this year. The conference was a refreshing and entertaining look at where entertainment, art, culture, business, and social media are going. The keynote was Joshua Green of MIT’s Convergence Culture Consortium.
After Inverge, Joshua and I compared theorists and research, and had a great time socializing along with all of the other conference attendees and speakers. A month later, Joshua informed me of a conference at MIT called the Futures of Entertainment, and wondered if I would be interested in being on a panel on social media. He said that my analysis and understanding of both the academic and corporate world would provide a useful bridge between two separate fields.
Convergence culture has moved swiftly from buzzword to industry logic. The creation of transmedia storyworlds, understanding how to appeal to migratory audiences, and the production of digital extensions for traditional materials are becoming the bread and butter of working in the media. Futures of Entertainment 3 once again brings together key industry leaders who are shaping these new directions in our culture and academic scholars immersed in the investigation the social, cultural, political, economic, and technological implications of these changes in our media landscape. This year’s conference will work to bring together the themes from last year - media spreadability, audiences and value, social media, distribution - with the consortium’s new projects in moving towards an increasingly global view of media convergence and flow. Topics for this year’s panels include global distribution systems and the challenges of moving content across borders, transmedia and world building, comics and commerce, social media and spreadability, and renewed discussion on how and why to measure audience value.
I very carefully prepared two forms of submission — one on Cyborg Anthropology from the academic perspective, and another from the business perspective.
However, I feel that what I am doing pales in comparison to the accomplishments of those whom I will be participating with. I am both honored and overwhelmed by this opportunity. I hope to be able to add value to some aspect of the conference.
I’ll be participating on the social media panel, which is described as follows:
“Moving lives online, creating conversations across geography, connecting with consumers - how is social media defining the current entertainment landscape? As people not only put more content online, but conduct more of their daily lives in networked spaces and via social networking sites, how are social media influencing how we think of audiences? Video-sharing platforms have changed how we think of production and distribution, and Facebook gifts point to the value of virtual properties, how are these sites enabling other processes of production or distribution practices. Spaces where commercial and community purposes intertwine, what are the implications for privacy, content management, and identity construction of social media? How have they impacted notions of civic engagement?”
Kim Moses - Executive Producer, The Ghost Whisperer, Lost, Medium, Yochai Benkler - Harvard Law School, The Wealth of Networks (Yale University Press), John Caldwell - UCLA, Production Culture (Duke University Press), Henry Jenkins - MIT, Convergence Culture: Where Old and New Media Collide (NYU Press), Alex McDowell - Production Designer, The Watchmen, Kevin Slavin - Area/Code, Sabrina Caluori - Director, Marketing and Promotions, HBO Online, Grant McCracken - Transformations: Identity Construction in Contemporary Culture (Indiana University Press), Donald K Ranvaud - Buena Onda Films, Amanda Lotz - University of Michigan, The Television Will be Revolutionized (NYU Press), Gail De Kosknik - UC Berkeley, How to Save Soap Opera: Histories and Futures of an Iconic Genre, Joe Marchese - socialvibe.com, Amber Case - Cyborg Anthropologist and Social Media Consultant, Hazelnut Consulting, Mauricio Mota - New Content (Brazil), Alisa Perren - Georgia State University, The Media Industry Studies Book (Blackwell Publishing)….more.
Steve Gehlen, Paige Saez (on a grant from PNCA) and Kris Krug will be flying out to join me at the conference. In case you’re in the area too, the conference information is as follows:
Friday, Nov 21 8:30a to Saturday, Nov 22 8:30a
at Massachusetts Institute of Technology (MIT): Wong Auditorium, Cambridge, MA
A great big thank you to everyone in the Portland Tech community for being supportive and welcoming of interdisciplinary thought. Special thanks to Joshua Green and Steve Gehlen.
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Amber Case is a Cyborg Anthropologist and New Media Consultant living in Portland, Oregon. You can follow her on Twitter @caseorganic.
Convergence culture has moved swiftly from buzzword to industry logic. The creation of transmedia storyworlds, understanding how to appeal to migratory audiences, and the production of digital extensions for traditional materials are becoming the bread and butter of working in the media. MIT’s Futures of Entertainment 3 once again brings together key industry leaders who are shaping these new directions in our culture and academic scholars immersed in the investigation the social, cultural, political, economic, and technological implications of these changes in our media landscape.
The speakers and audience will be a mixed industry and academic crowd, and the diverse topics grouped together will give the conference both broad coverage of the new media and entertainment space and deep engagement across industries and disciplinary boundaries. This year’s conference will work to bring together the themes from last year - media spreadability, audiences and value, social media, distribution - with the consortium’s new projects in moving towards an increasingly global view of media convergence and flow.
Topics for this year’s panels include global distribution systems and the challenges of moving content across borders, transmedia properties, franchising and world building, comics and commerce, social and spreadable media, and renewed discussion on how and why to measure audience value.
The conference is on the 21th and 22nd of November at MIT. It works around a talk-show style model with panelists participating in a moderated discussion. Over the last two years this produced great, thorough treatments of the subject matter, getting industry and academic speakers together but avoiding product pitches. For a sense of what to expect, you can check out the site from last year’s event.
This will be the third conference of this kind.
Confirmed speakers for this year’s conference include: Javier Grillo-Marxuach (The Middleman), Alex McDowell (Production Designer, The Watchmen), Kevin Slavin (Area/Code), Donald K Ranvaud (Buena Onda Films), Amber Case (Cyborg Anthropologist and Social Media Consultant), Mauricio Mota (New Content [Brazil]), Alisa Perren (George State University), Amanda Lotz (University of Michigan), Sharon Ross (Columbia College Chicago), Nancy Baym (University of Kansas), Alice Marwick (New York University), Vu Nguyen (VP of Business Development, crunchyroll.com) with more to come.
Thanks to Joshua Green of MIT’s Convergence Culture Consortium for hooking me up with this excellent opportunity!
CyborgCamp occured at around 10Am from a shoutout by Kris Krug and Dave Olson of RainCityStudios. I met them both at Gnomedex and we got along really well.
The only problem was that they both lived in Vancouver B.C., and I live in Portland, Oregon. Normally, it is difficult for me to travel unless there is a conference. So I told them that.
To which Dave replied “just have a Cyborg Camp!”.
Once Kris Krug retweeted the news, 30 or so people immediately jumped into high gear. Nate Angell built a Wiki with all sorts of capabilities, and more people got on board to discuss all aspects of Cyborgs.
Meanwhile, the Twitterverse was coming up with all sorts of speaker and venue suggestions, and by 6Pm that night, the first planning meeting for CyborgCamp 2008 occured as an offshoot of an Android Developers meeting at the Lucky Lab Pub SE.
That was only two days ago. Now we have a venue, a sponsor, and some potential speakers. Also a @cyborgcamp Twitter account, which Bram Pitoyo has been handling amazingly, as well as a preliminary poster design.
If you think this sounds like something you might be interested in, Sign up —> CyborgCamp2008 for Wiki access. Or follow the @cyborgcamp Twitter account for updates, general inquiries, speaker suggestions and sponsor ideas. Or you can directly E-mail caseorganic if you don’t use Wikis or Twitter.
A cyborg (shorthand for “cybernetic organism”) is a symbiotic fusion of human and machine. Join in our pre-conference discussion about what is a cyborg?
An unconference dedicated to exploring cyborg technology, anthropology, psychology, and philosophy.
Cyborgs, hybrids, androids, robots, and the people who love them!
Nov. 21-22 2008
This should be an interesting event. It needs a lot of film and audio coverage, as well as live casting and projection screens. As many channels as possible so we can exist in as many places at one time. Our minds can supply the rest.
You can follow along at CyborgCamp.org or on Twitter by following @cyborgcamp.
This episode features Steve Gehlen, Founder & Producer of Portland’s Inverge: The Interactive Convergence Conference that will occur on from 8Am-5Pm on September 4+5, 2008 at the Gerding Theater at the Armory (128 NW 11th Avenue), and Cre8Con,
Steve Gehlen had many great things to say about the future of Portland, the creative and tech community, and how he first got into technology. He mentioned MIT, convergence culture, and the importance of community. Then, as a surprise, he took out a banjo and played us as song, making this episode the first musical Hazelnut Tech Talk since Derrek Wayne’s brief interlude into HTT Episode 2).
Steve has had the unique position of pioneering the entrance of technology into enterprise businesses. He is also the president and founder of Portland’s Internet Strategy Forum.
If you happen to be attending Inverge, I (Amber Case) will be speaking at 1Pm on Friday, the 5th of September. The presentation title will be “From Telephone to Tweetup: an abbreviated history of technology and social exchange“.
Scott Kveton, Chairman, OpenID Foundation, VP of Open Platforms, Vidoop.
And…
Portland’s extremely talented Raven Zachary, Principal, Raven.me, will also be speaking on iPhone intelligence.
You can still register for Inverge if you like.
Hazelnut Tech Talk was recorded this weekend at SOUK, a coworking space for Portland freelancers, independent consultants and entrepreneurs.
SOUK offers hourly, daily and monthly work space and meeting rooms and is centrally located in Old Town Chinatown. It’s also very quiet, open, and full of comfortable chairs and desks. Contact. Website. (Shh…there’s also a summer special that gives you $250/month for a full time membership).
