Note: Dates and venues are pretty much set for CyborgCamp!

You can now:

I never saw it coming

CyborgCamp occured at around 10Am from a shoutout by Kris Krug and Dave Olson of RainCityStudios. I met them both at Gnomedex and we got along really well.

The only problem was that they both lived in Vancouver B.C., and I live in Portland, Oregon. Normally, it is difficult for me to travel unless there is a conference. So I told them that.

To which Dave replied “just have a Cyborg Camp!”.

And CyborgCamp was born.

Once Kris Krug retweeted the news, 30 or so people immediately jumped into high gear. Nate Angell built a Wiki with all sorts of capabilities, and more people got on board to discuss all aspects of Cyborgs.

Meanwhile, the Twitterverse was coming up with all sorts of speaker and venue suggestions, and by 6Pm that night, the first planning meeting for CyborgCamp 2008 occured as an offshoot of an Android Developers meeting at the Lucky Lab Pub SE.

…Whew.

That was only two days ago. Now we have a venue, a sponsor, and some potential speakers. Also a @cyborgcamp Twitter account, which Bram Pitoyo has been handling amazingly, as well as a preliminary poster design.

Now what?

If you think this sounds like something you might be interested in, Sign up —> CyborgCamp2008 for Wiki access. Or follow the @cyborgcamp Twitter account for updates, general inquiries, speaker suggestions and sponsor ideas. Or you can directly E-mail caseorganic if you don’t use Wikis or Twitter.

What is a cyborg?

A cyborg (shorthand for “cybernetic organism”) is a symbiotic fusion of human and machine. Join in our pre-conference discussion about what is a cyborg?

What is CyborgCamp?

An unconference dedicated to exploring cyborg technology, anthropology, psychology, and philosophy.

Who should come to CyborgCamp?

Cyborgs, hybrids, androids, robots, and the people who love them!

When is CyborgCamp?

Nov. 21-22 2008

Proposed Topics

  • Space and Time Compression
  • Cybernetic Organisms - The emergence of technological systems, control and feedback in biological life
  • Online Presence and Boundary Extensions
  • What is Cybernetics?
  • The Future of Mobile Technology
  • Artifical Intelligence
  • Technology and Culture
  • A Brief History of Cybernetics
  • Cyborgs Around & Within - How humankind takes for granted our lives as, and among Cyborgs
  • Top 10 Modifications you can make to be a better Cyborg
  • Cybernetics and Morality
  • Wetware Hacking
  • Pimp My Avatar

Hyperorganization

This should be an interesting event. It needs a lot of film and audio coverage, as well as live casting and projection screens. As many channels as possible so we can exist in as many places at one time. Our minds can supply the rest.

You can follow along at CyborgCamp.org or on Twitter by following @cyborgcamp.

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icon for podpress  Legion of Talk: Mark Shuttleworth [84:07m]: Play Now | Play in Popup | Download (731)

This is the full 84 minute audio recording of the talk that Mark Shuttleworth gave on Monday, July 21st at McMenamins Mission Theater. The talk was sponsored by Oregon’s own Strands and Legion of Tech. Mark Shuttleworth will also be speaking tomorrow at O’Reilly’s OSCON 08, a week-long Tech Event here in Portland.

In this podcast, Mark talks about the Ubuntu Project, his time as a cosmonaut member of the crew of Soyuz mission TM34 to the International Space Station in 2002, and the future of technology in developing countries.

Click to Subscribe

Hazelnut Tech Talk

Hazelnut Tech Talk is very proud to have the ability to present Shuttleworth’s vision to a wider audience.

Transcripts to follow.

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A cyborg (shorthand for “cybernetic organism”) is a symbiotic fusion of human and machine.

Humans have always developed technologies to help them survive and thrive, but in recent decades the rapid escalation and intensification of the human-technology interface have exceeded anything heretofore known. From satellite communications to genetic engineering, high technologies have penetrated and permeated the human and natural realms.

The Augmentation of Biological and Mental Landscapes

Indeed, so profoundly are humans altering their biological and physical landscapes that some have openly suggested that the proper object of anthropological study should be cyborgs rather than humans, for, as Donna Haraway says, we are all cyborgs now” (The Cyborg Handbook, by Cris Hables Grey).

Definition, from Powerset, a Wikipedia compendium, on Biogenetic Structuralism.

A cyborg, short for “cybernetic organism,” is a being that is part cybernetic machine and part organism, a term coined by two NASA scientists, Manfred Clynes and Nathan Kline (1960, reprinted in Gray 1995).
These men suggested some of the advantages for space exploration of altering the human body with machines.

The group’s analysis of the cyborg is grounded in the findings of modern neuroscience. The perspective is grounded upon the presumption that human consciousness and culture are functions of the human nervous system. In other words, consciousness is as much the function of the brain as digestion is the function of the stomach and grasping the function of the hand.

Their reasoning and research led ultimately to a four stage account of the evolution of the cyborg — a natural, but special case of the evolution of technology as a whole. The group hypothesizes that the emergence of the cyborg is following these stages:

  • Stage I: Replacement or augmentation of the human skeleton. Examples: wooden leg, hook for lost hand, armor, false teeth, etc. This has been going on for centuries.
  • Stage II: Replacement or augmentation of muscle. Examples: mechanical hand for lost hand, other prosthetic devices, mechanical heart valve, replacement of lens in eye, etc. Began to emerge in the mid-20th century.
  • Stage III: Replacement or augmentation of parts of the peripheral nervous system, autonomic nervous system and the neuroendocrine system. Examples: bionic arms and legs, pacemakers, automatic biochemical pumps, etc. Emerging in the later 20th century.
  • Stage IV: Replacement or augmentation of parts of the central nervous system. Examples: video “eyes” for blind, Air Force cyborg fighter plane control, etc. Rudimentary steps in the later 20th century.

My Role as a Cyborg Anthropologist

I became a Cyborg Anthropologist because I knew that the relationship between humans and computers would only increase in importance in the coming century. As a Cyborg Anthropologist, it is possible to apply traditional anthropological methods to the study of human computer interaction. I use ethnographic methods that combine qualitative and quantitative analysis in order to optimize human productivity and healthy practices during an area of intense development.

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